Project Overview
- Investigated real-time visual saliency in immersive VR to optimise rendering workloads based on eye-tracker data.
- Integrated both static (image-based) and dynamic (eye-tracking informed) saliency heatmaps into a Unity-based VR application.
- Benchmarked performance and perceptual quality metrics across multiple experiments on HTC Vive HMD, measuring FPS and subjective scene coherence.
- Conducted user studies and visual comparisons using captured saliency overlays and heatmap evaluations on gaze data obtained through Tobii Eye Tracker.
- Documented experimental findings and architectural design in an academic-style paper to support reproducibility and future extensions.